Although there are still limits to the construction supplies available and the range of compositions, there are no longer any parts of the map that cannot be exploited for strategic advantage!Ĭhanged: Changed crack puddle sharpness for a bit more explicit puddles from detail texturesĬhanged: Moved the MG in compositions to make sure Players stand behind it rather than sitĬhanged: Sorting is always set to default - behavior is now consistent across all browsersĬhanged: Optimized usage of pathfinding component in AI movement In terms of building bases, players can enjoy more flexibility in their overall layout. Bunkers and checkpoints can be placed where they make the most sense. This affords new tactical opportunities, such as fortifying villages, bridges, or natural chokepoints in the terrain. There is now more freedom in composition placement. This iteration of Conflict's building feature means players are no longer confined to predefined slots for support structures. This mechanic enables players to build support structures and field fortifications anywhere in the game world, as long as the site is close to a vehicle carrying the requisite amount of construction materials. With this update, we are introducing the Free Roam Building feature. There will be server downtime between 12:00 - 15:00 CET. The game will be updated today, February 23rd. We're going to update the Steam and Xbox versions of the game.
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